About the Game

Star Ruler 2 is an upcoming grand-scale real-time space 4X that is currently in development by Blind Mind Studios, a small, 3-man indie development studio located on Earth, Sol.

SR2 has been in active development since mid 2011. The game is expected to be released somewhere in the first quarter of 2015.

The game is being developed with a focus on interesting gameplay with meaningful strategic choices and full scalability of the universe and unit counts.

Some of the major features that are being implemented are:

Ship Customizability

Every ship in the game is entirely player-customizable. Design your ships using a wide variety of subsystems and take advantage of flaws in the designs of your enemies.

Designs use a completely new 'blueprint painting' system to determine the size and placing of subsystems and weaponry.

Actually Usable Diplomacy

Diplomacy and influence gathering are reinvented as a core mechanic of the game, giving meaningful alternative options to players and serving as a platform of interaction both between players and AIs as well as humans in multiplayer.

Intricate Research

Use research to improve and radically alter various aspects of your empire.

The game features a research grid containing hundreds of technology nodes and requiring careful thought about the path of your empire's development.

Massive Scale

Running on our specially developed Starflare Engine, Star Ruler 2 is entirely multi-threaded and makes full use of all the available cores on the PC.

Star Ruler 2 can run immense galaxy maps with hundreds of units and simulating thousands of physical projectiles impacting ships during combat.

Complete Moddability

Virtually the entire game is accessible and modifiable in scripts and data files, giving unprecedented freedom to the modding community to implement any feature they want. Extensive documentation and guides for the modding system will be available on release.

Full Multiplayer

Star Ruler 2 features complete multiplayer support with up to 28 players and AIs in the same game. (Subject to bandwidth and processing limitations on the server. More conservative estimate: 8 players for regular consumer connections.)

Multiplayer games can be saved and loaded at will and feature full drop-in drop-out support; players can take over from AI empires and can be replaced by AIs when disconnecting.

Cross-Platform Support

Native versions of the game for Windows and Linux will be available and kept up-to-date.

We hope/intend to add an OSX version in the future as well, but the shinyness of its interface has left us temporarily blind.